January 26, 2010

Proton Satria Neo S2000 using 3ds Max 2009, Mental Ray Renderer.


Salam..Introducing the Proton's flagship in motorsport, the Proton Satria Neo S2000. Which was created by me using 3ds Max 2009. (I didn't try Max 2010 yet.

In this forum, I introduce two Neo models. It is actually a same chassis, but used different mapping.

The first photo is Neo S2000 that compete in Asia Pacific Rally Championship (APRC). The map design is nearly the same as the actual Neo.

The second one (red and white) is designed by me. I forget to make another color, that is yellow. I feel like Neo is better in yellow.

During Neo development, I try to induce different method to reduce modeling time and reduce error. I try to separate the model into number of parts. Such as main chassis, door, bumper and etc. Instead of combine them in one piece like my previous model/artwork. A lot of jobs have been done to detail out the parts thus make them solid and realistic. Rather then the model looks like a piece of paper.




I still finding the method to make the headlamp. Don't know the correct manner to build the parts in the headlamp, reflectors, bulb and others. So I don't concentrate this kind of thing for this Neo.

That's all for today. Pls drop your comments. Thanks




January 23, 2010

New Chassis Available. Guess What?...


Salam..I managed to complete another 3d artwork of mine. As you can see, that was a new 3d model done by me. It was develop by using improved modeling skills and rendered by Vray 1.5 SP2 renderer..

This is one of the best models i ever built. But I am still learning..

See you later..

January 16, 2010

Persona GT in Vray 1.5 SP2 Renderer

Salam..I just get play around with Vray in my 3DS Max 2009. Instead of Mental Ray renderer, I try for the first time to render my Persona GT with Vray 1.5 SP2. So, I think, not bad for a beginner like me to get those picture. Haha.

Owh, look at the C-pillar of this Persona. That should be a beautiful curve, not that very awful sharp edge. Poor modeling skill of mine.

Next picture was rendered by me to discover a 'bump' effect on the material. This also rendered using Vray. The bump is coupled with nappa leather mapping and a red + dark red 'fall of' diffuse color. Sorry, poor lighting setup for this picture.

And Bye

January 4, 2010

2010 Persona GT

Introducing Proton Persona GT. This is actually one of my trial to induce UVW mapping in 3ds Max for my 3d model car. This model isn't equipped with driver seat, role cages, side mirrors, front grill and door handles. The body itself is derived from Proton Persona with little face-lift.

Inspired from WTCC Seat Leon. It has wider body chassis and with my new self-design wheel arc.

The mapping was design by using adobe Illustrator and Photoshop. Raytrace setting was used on this mapping to create some reflections.

See you for the next topic..Thanks.

I had some latest render for my Persona GT. Let see